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  • Created a design pipeline process for designers to be streamlined into production such as executive summaries and design specifications.
  • ​Conceptualized and designed unique playable characters and bone sets that allowed for different playstyles and balanced them.​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​ Designed initial mechanics and characters for the Scorpion, Squid, Blobfish, Monke, and Wolf.
  • ​Design to create opportunities to incorporate Web3 and monetization features.

What I did

Design Work

With the competitive nature but cute nature of the game, I created Bone Sets which are interchangeable parts players can equip to mix different abilities and playstyles. Having different roles for each member on a team was a goal because it would push for teamwork but still left space for players to find and create their own unique playstyle.
Ghostie: Battle for the Bones is a multiplayer top-down action online multiplayer game where players play as Ghosties and possess bones to inherit their unique powers to compete in fast-paced 3v3 competitive combat.
Made with Unity
Position: Game Designer

Ghostie: Battle for the Bones

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