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Created a design pipeline process for designers to be streamlined into production such as executive summaries and design specifications.
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​Conceptualized and designed unique playable characters and bone sets that allowed for different playstyles and balanced them.​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​ Designed initial mechanics and characters for the Scorpion, Squid, Blobfish, Monke, and Wolf.
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​Design to create opportunities to incorporate Web3 and monetization features.
What I did
Design Work
With the competitive nature but cute nature of the game, I created Bone Sets which are interchangeable parts players can equip to mix different abilities and playstyles. Having different roles for each member on a team was a goal because it would push for teamwork but still left space for players to find and create their own unique playstyle.

Ghostie: Battle for the Bones is a multiplayer top-down action online multiplayer game where players play as Ghosties and possess bones to inherit their unique powers to compete in fast-paced 3v3 competitive combat.
Made with Unity
Position: Game Designer
Ghostie: Battle for the Bones
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