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Helped a filmmaker use Unreal Engine 4 to bring cinematic elements into an immersive environment for storytelling.
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Worked in-engine to dress the set, implement assets, and create animation sequences.
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Collaborated and facilitated communications between filmmakers and game developers.
What I did
Using my director's Look Book and visual direction, I used assets from the Unreal Marketplace to place assets and create an environment that immerses players in a transformative garden that shifts from organic nature into parts of the human body.
Design Work

Body of Mine is an interactive VR exploration of gender dysphoria, trans identity, and our relationship with our bodies. Combining immersive technology with interviews of trans-identifying individuals which creates an intimate experience where the user steps into the body of another gender, for an emotionally-charged combination of dance, animation, and interactive storytelling.
Made with Unreal Engine 4
Position: Technical Game Designer
Body of Mine

Furthermore, I used Unreal's Sequencer to create in-game cinematics where lungs turned to trees and a human heart turned into a strawberry during emotional moments.

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