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  • Helped a filmmaker use Unreal Engine 4 to bring cinematic elements into an immersive environment for storytelling.
  • Worked in-engine to dress the set, implement assets, and create animation sequences.​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​
  • ​Collaborated and facilitated communications between filmmakers and game developers.​​​​​​​​​​​​

What I did

Using my director's Look Book and visual direction, I used assets from the Unreal Marketplace to place assets and create an environment that immerses players in a transformative garden that shifts from organic nature into parts of the human body.​

Design Work

Body of Mine is an interactive VR exploration of gender dysphoria, trans identity, and our relationship with our bodies. Combining immersive technology with interviews of trans-identifying individuals which creates an intimate experience where the user steps into the body of another gender, for an emotionally-charged combination of dance, animation, and interactive storytelling.
Made with Unreal Engine 4
Position: Technical Game Designer

Body of Mine

Furthermore, I used Unreal's Sequencer to create in-game cinematics where lungs turned to trees and a human heart turned into a strawberry during emotional moments.
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