top of page
  • LinkedIn
  • GitHub
  • Twitter
  • Instagram

Games

Blindsight: War of the Wardens is a 3D action-adventure game, where players play as Iggy, a martial artist who is blind with echolocation abilities who must retrieve a stolen family heirloom that may bring unintended consequences to the world.
Made with Unity
Position: Director
On Steam Now!
  • Conceptualized the idea for a 3D third-person action-adventure game combining echolocation with intense martial art combat and successfully pitched it to get greenlight for USC Games Advanced Games Project.
  • Drive and communicate the creative vision to lead a multidisciplinary team of over 80 within scope.
  • Designed, implemented, and balanced player combat, counterattacks, finisher systems, and player abilities to maximize player agency.
  • Collaborated with artists and engineers to develop a unique vision for echolocation.
  • Create 2D sketches, greyboxes, combat encounters, and level flow breakdowns to develop iconic story beats. Sole designer for the tutorial level.

  • Communicated with event hosts and fostered relationships to secure sponsorships for Play NYC.

What I did

Blindsight Trailer 

The game has been completed for Advanced Games Project! I started Blindsight: War of the Wardens when I was inspired by playing games like Batman Arkham and Marvel's Spider-Man and also an echolocation tactical shooter game I pitched for a college class. I love the feeling of action and beat-em-up games, so I wanted to create an experience where intense moments were more reactive and based on understanding visual information at the last second.
 
I pitched this to USC Games Faculty for the 2022-2023 Advanced Games Project season in my sophomore year of college which was a super competitive process and I had to create pitch decks, a playable prototype to show proof of concept, and pitch in front of the faculty and friends at Rockstar Games. 
As the Director of the game, I am responsible for laying down the core vision and experience players should have when playing the game and communicating this vision with my team.
I'm continuing the development of this game because I see its full potential and wish to improve on certain game aspects. Stay tuned for more!

Development Process

Counters Design

After conducting playtests, we recognized that the blocking system in the game was not providing the desired player experience. It hindered the rhythm of the combat, which is important in making the player feel like a badass martial arts fighter. We decided to pivot and I took charge of designing and implementing the Counters System to replace the blocking mechanics.

Cinematic Finisher

Design

I design this Design Specification document to communicate my design ideas with my teammates so we can work together to create the Finisher feature of the game. Through implementation, feedback, and iteration, I was able to design a scalable Finisher mechanic for the game.

Player

Combat

Design

I iterated on the core player combat system and implemented the many Combat Data Assets that held together our player attack entries, transition attacks, finishers, and more to ensure that we created an experience where players could feel like a blind martial arts master the moment they pick up the controller.

Level

Design

​I created this comprehensive level design breakdown document for the first level of the game: the Yin House. This document was effective in communicating with my team the high-level macro of the level and how we will tutorialize our game mechanics and achieve an experience where iconic fight sequences and narrative beats create an intentional experience for player skill progression. As a result, this approach served as a blueprint for other designers to follow when designing subsequent levels.


In addition, I was responsible for the 2D sketches and 3D greybox iterations for the Yin House section of the first level that tutorialized our game mechanics. I worked through multiple iterations to ensure the optimal balance between visual aesthetics and gameplay clarity.

My work on Blindsight

More coming soon...!

Gallery

bottom of page